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.help
me
Review:
.hack
Updated: 12/7/03
Anime/Manga/Games/OVAs
and Specials/Music/Novels/Merchandise/Rumors
Title
rating: PG-13 for anime/manga for mild violence and sexual themes,
T (teen) for the games, and R for the TV special (.hack//GIFT)
for sex.
-26
episodes of .hack//SIGN anime
(2001?), complete
-12 episodes of .hack//DUSK anime (2002?),
complete
-3 manga
volumes (2001?), complete
-3 TV specials
-4 OVAs
-4 video games
-7 CD albums, 4 maxi singles
-Novels, card games, haunted dreams...
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Well. What
can I say about the .hack franchise? If I were to...attempt
to describe it in one or two sentences, it might sound something
like this: .hack is, in my opinion, the most worthwhile
gigantic project Bandai has pursued to date. From video
games to anime
to printed media to tons upon tons of songs, .hack has the
momentum to keep me shoveling money from my pocket for months
or years to come. With a production team under the title
"Project .hack," the franchise has some of the biggest names
in anime under its belt. Yoshiyuki Sadamoto (creator of
the Evangelion manga
and characters) designed the large cast, Kazunori Ito (Ghost
in the Shell creator) heads the screenplays, and Koichi
Mashimo acts as producer. Ready to be sucked into The World?
You should be.
But first, because
I know you'll want it by the end, here's the list of .hack
stories in occurring order (not order of creation),
although there's rarely a dire need to follow this puppy
chronologically:
.hack//AI
BUSTER
.hack//SIGN
.hack//INTERMEZZO
.hack//INTEGRATION aka UNISON
.hack//ZERO
.hack//INFECTION
.hack//LIMINALITY vol.1
.hack//MUTATION
.hack//LIMINALITY vol.2
.hack//OUTBREAK
.hack//LIMINALITY vol.3
.hack//QUARANTINE
.hack//LIMINALITY vol.4
.hack//GIFT
.hack//DUSK
All the events
of .hack revolve around a single MMORPG (massively multiplayer
online role-playing game), appropriately named "The World."
Players buy their copy of the game from the makers known
as the CC Corporation, and after they put on a virtual-reality-style
headset they can create a playable character. Different
classes live in The World, including spell-casting Wavemasters
and dagger-wielding Twin Blades, and players are allowed
to choose appearances, settings, and names for their characters.
Weird
happenings supposedly occur all the time in The World, but
there's always the chance they're nothing but rumors spread
by the millions of international players. People falling
into comas after seeing certain monsters, gameplay fields
growing distorted, and even reports of death caused by thrill-seeking
hackers...could such reports possibly be true? Can a game
hurt someone physically? One thing's for sure; this franchise
wouldn't be nearly so popular if its online world wasn't
just a touch off.
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Anime
Part
I : .hack//SIGN
The full-sized
.hack TV show, .hack//SIGN, has proven to be one of the
more popular anime television series of the 21st century.
The main focus of the TV show centers on the PC (playable
character) known as Tsukasa, a lone Wavemaster who supposedly
can't log out of The World no matter how hard he tries.
He's a cold and antisocial character, which basically
makes him a magnet for curious PCs around him (of course).
Many people try to befriend him and unlock the secret
of why he can't log out, but from that point on the plot
evolves and warps as much as Tsukasa's personality. Co-written
and co-produced by Bee Train, known for series like Noir
and Haibane Renmei (ed: and Arc the Lad! woo!), the team
of writers has a reputation for playing with audience
mind and emotion. With SIGN, they've produced a thrilling
series that you will love, hate, enjoy, cry, and commit
suicide to. Hahaha, just kidding about that last part.
Maybe.
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In
the fantastical world of .hack, even gross men can travel
unashamedly without pants.
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The TV series
throws new ideas regarding the mysteries of The World
every handful of episodes. The plot twists will screw
with you freely; SIGN's bendy plot isn't quite mind-blowing
like Serial
Experiments Lain, but it's definitely uniquely weird.
Episodes end at strange times and conflicts are left unresolved...or
are they? Keeping up with SIGN's story can be quite the
task the first time around, so just take heed. The animation
is nice on all accounts: character designs, color schemes,
and backgrounds are all lush and beautiful, although occasionally
animated movement can get a little choppy (though it doesn't
subtract from the momentum of SIGN's story). The series
boasts 26 episodes and two TV specials which work as semi-continuations
of the series. There's no manga to compare SIGN to, but
there are no filler
episodes and only a single recap at episode 15 which is
very, VERY needed. Especially for people who aren't the
sharpest tools in the shed and can't follow the plot very
well. Like me. Woo, pretty colors! *walks away*
The only downside
to SIGN is that the story is slow. I repeat, slow;
it's not uncommon for entire episodes to be conversations
between characters. Surprisingly enough, this doesn't
subtract from SIGN's coolness. The show pulls itself off
well and is definitely worth that initial viewing, so
get watching so we can move on.
Part
II : hack//DUSK, aka .hack//TASOGARE NO UDEWA DENSETSU
(Legend of the Twilight)
The second,
very cute television series of .hack is known as .hack//DUSK.
Although not as popular as its predecessor SIGN, DUSK
remains a fan-favorite in .hacker's hearts. Rumor has
it Bee Train didn't take control with this one like with
SIGN. The three creators of Project .hack reportedly wanted
DUSK to be a romance/comedy break from the intense emotion
of SIGN, but some say DUSK sums up what SIGN didn't.
Unlike what
it may seem like at first glance, DUSK does not
feature the same characters from the video games. The
story revolves around two normal high school students,
Rena and Shugo, who are very close twin siblings separated
by separated/divorced parents. Shugo and Rena are left
alone in their separate houses by their workaholic rents,
so what do they do? Sit around and watch TV? No! They
sit around and play video games like good children should.
Shugo finds The World installed on his computer by his
sneaky sister after a visit one day, and shortly after
he receives an extremely lucky e-mail--one that tells
him he won the "character avatar campaign" and
can now legally use the same character that the legendary
.hacker, Kite, used at an earlier date. Rena soon calls
and says she also won the character avatar campaign,
except she got the avatar of legendary .hacker BlackRose.
Coincidence or luck, maybe. *insert uproarious laughter*
Now Shugo has been chosen to pursue the history that Kite
left behind, but that involves a little trick we like
to call "breaking the law"--.hacking, to be
exact.
Animation
in DUSK is about the same as in SIGN, but the character
designs are based off the manga here. The series has only
12 short episodes, which is a shame, and although it follows
a different story from the manga the pace is still way
faster than that of SIGN. Filled with comedy, spinoffs
of our favorite .hack characters, and even a few very
emotional moments, DUSK is the Prozac to our SIGN disorder.
Manga
The .hack
manga from Tokyopop,
called .hack//Legend of the Twilight (TASOGARE NO UDEWA
DENSETSU in Japanese), was written, drawn, and published
in the early developmental stages of Project .hack. This
was very risky, as Kazunori Ito himself once said, considering
that DUSK is supposed to happen after all other events
in Project .hack. Everything about this manga is the same
as DUSK save the plot and episode structure. Shugo and
Rena once again battle their way through The World's mysteries,
only this time with more comedy than DUSK and featuring
a unique plot (entire chapters of the 3-volume series
do not occur in the DUSK TV series). Written by Tatsuya
Hamazaki and drawn by Rei Izumi, the manga was originally
serialized in Kadokawa's 'Computeek' magazine. Since Legend
of the Twilight was meant to be happier than other complex
and disturbing branches of .hack, grab yourself a copy
and relax for once. And now that your guard is down...
Games
.hack just
wouldn't be .hack without the games. The four games released
under the .hack title, all of them for the Playstation
2 console,
are the central core of the .hack story. Focused on main
character Kite and his discoveries, the .hack games are
connected to each other and will drive you more than a
little bonkers before you're through.
The first
volume, fully named .hack//INFECTION
EXPANSION, is simply known as .hack//INFECTION.
This game introduces you to Kite, a simple seventh-grader
who is invited into The World by a friend; but on his
first excursion, this friend goes into a coma after being
attacked by a mysterious monster. After this, a strange
girl dressed all in white gives Kite a gift--the strange
ability to illegally alter an enemy's data and defeat
it. Who is this girl? Why is his friend in a coma? Why
is data drain illegal, and why can only Kite perform
this magical skill? In the first volume, everything is
very introductory: you see all the main characters once
or twice and get to know the basics of gameplay. The battle
system is decent and well-balanced in my opinion, although
this is up to debate with some. Think Kingdom Hearts's
battle system but more retro. Since I'm not going into
a full review of the game, hop on over to www.rpgamer.com
or www.rpgfan.com
if you're now falling into a fit of uncontrollable twitching
without more information.
The second
game, .hack//MALIGNANT MUTATION or simply
.hack//MUTATION, is much more story-oriented than
its predecessor. Overall a better game, MUTATION allows
Kite to gather more items from those monsters he data
drains, including the virus cores which enable him to
"gate hack" into areas of The World locked due to a spread
of system viral infections. The cause for the virus spread
is unknown, of course. As the story proceeds, Kite sees
mysterious images of the characters from SIGN, but they
turn out to be only illusions. Messing with your head
yet? Good. The battle system advances as much as the story,
so expect better graphics, enjoyability, and character
development in MUTATION. It only takes about 10 hours
to complete, but that's better than 40 hours of a game
that bites, right?
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OUTBREAK
is known for its chilling, heart-pounding plot advancements,
including Standing Around With Purpose pictured here.
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.hack//EROSION
POLLUTION aka .hack//OUTBREAK
is game #3 and the riveting climax of Project .hack. The
story erupts into a swirl of emotion, danger, and--yes--more
.hacking! Plot gets nuts even as the battle system grows
more and more advanced. Focus swerves a bit in this volume,
and some of the more ignored characters from previous installments
get more screentime. According to speculation, OUTBREAK
is the most challenging and exciting volume of the series.
(And according to me, the opening song in OUTBREAK is the
best song in the franchise. :D)
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The fourth and
final volume, .hack//ABSOLUTE ENCIRCLEMENT (.hack//QUARANTINE),
sums up what .hack//SIGN didn't. Taking a 180 degree spin
in the story, the plot focuses on the illusions of the SIGN
characters Kite has been seeing--are these people the key
to what truly lies in The World? The thrilling conclusion
to the world of .hack lies at the end of this game, so be
sure to grab it if you've been following everything else.
To stop at this point would just be silly.
Overall, Kite's
excursions in The World are a fitting core to the expansive
Project .hack. With cameos from all over the franchise,
engaging and innovative music, and a game system that rethinks
its RPG genre stereotype, the .hack games are well worth
a quadruple draining of your bank account. They were designed
and developed by the independent software developer Cyber
Connect2; send your love letters and bankruptcy notices
to them.
OVAs and TV Specials
If you thought
the extent of Project .hack lay within four games and two
television series, you clearly know nothing of massive franchises--in
fact, if this were a .hack test, I'd give you 51 percent.
Or maybe 57, 'cause your essay was pretty good.
The first OVA
series of Project .hack, .hack//LIMINALITY,
brings forward a totally new view of the world of .hack.
The entire series itself happens inside the "real" world,
allowing the viewer to see the emotional turmoil and physical
effects people experience while The World's strange computer
infections go haywire. There's no single main character
in this series because each installment focuses on a different
person, but Mai Minase is debatably the most important character
overall.
The first volume
of the OVA is called "In the Case of Mai Minase," and was
produced along with .hack//INFECTION and released as a DVD
bundle for those who bought the game. It focuses on the
rather stoic high school student Mai, who's convinced by
her boyfriend to play in The World for the first time. When
she does, her screen suddenly displays weird static and
plays a single musical note, and this is promptly followed
by her falling into a coma (along with her man). When Mai
awakes shortly after but her boyfriend does not, she and
two other main characters from the other LIMINALITY volumes
go to investigate the developers of The World--the seemingly
shady "CC Corp" (CyberConnect2, perhaps? ;P)--to solve the
mysteries of the dangerous game. LIMINALITY focuses on the
material problems of The World rather than the happenings
going on inside, and I keep wanting to use the word "bland"
for this OVA series...because it is, in fact, not as good
as SIGN or DUSK nor as popular. Still, it fulfills its purpose
of offering a different angle on the world of .hack, so
it deserves credit for that. Animation is EXCELLENT (co-animated
by some pretty big names like Gainax and Studio Ghibli),
music is fairly good, and the scripts are excellent. .hack//LIMINALITY
contains a total of four volumes: "In the Case of Mai Minase"
included with .hack//INFECTION, "In the Case of Aihara Yuki"
with .hack//MUTATION, "In the Case of Tohno Yoko" with .hack//OUTBREAK,
and finally, "Trismegistus" released with .hack//QUARANTINE.
Next, .hack//INTERMEZZO
is the supposed episode 27 of .hack//SIGN. I used to know
how you could acquire this; I think it was included as a
special offer for preordering something somewhere in the
.hack release timeline. INTERMEZZO focuses on Mimiru, one
of the main characters of SIGN, and her reasons for playing
The World how she does. There's not much to say about this
one; it's pretty much like any other episode of SIGN.
Just newly released
in Japan, .hack//INTEGRATION
marks the second SIGN TV special. Even though it doesn't
technically continue SIGN, people still call it .hack//SIGN
episode 28 (AKA UNISON) and
so must I. Focusing on Kite, Elk, and BlackRose, INTEGRATION
gives the ever-so-eager .hack fans cameos, guest appearances,
and plenty of other fan-draws to make it a great
download. And yes, download--there is no official release
of this episode planned for North America, so have fun searching.
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The weirdest
and most comedic installment of Project .hack would definitely
be .hack//GIFT. GIFT is a totally
insane, no-holds-barred 40-minute OVA that serves no .hack
storyline purpose whatsoever. It looks at what the characters
are up to after the events in QUARANTINE are done, and involves
characters from every game and even SIGN. The main plot
revolves around a rumored "hot spring of twilight" the characters
are looking for, as well as a gruesome murder, though everything
soon tumbles into strange and plot doesn't end up
mattering much. There's even some mild-ish hentai (sexual
perversion) at the end for gross computer nerds. The character
designs in GIFT are totally hilarious--not exactly chibi
(short and fat), they're more like what would happen if
you put a chibi into a pancake presser and then froze it
in the icebox for a bit. You are "graced" with the GIFT
DVD if you preordered .hack//QUARANTINE (Japan only).
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There
is no possible caption for this picture.
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Music
In charge of
the music for .hack//SIGN and .hack//LIMINALITY is Yuki
Kajiura (know for her music in Noir), sometimes called the
head composer for the .hack series. From her complex and
haunting instrumentals (such as SIGN's "A Stray Child")
to her vocal techno-rock songs (such as LIMINALITY's "Kimi
ga Ita Monogatari"), Yuki Kajiura proves her excellence
extends through a wide variety of genres. Kajiura is also
a member of See-Saw, the band that performed the majority
of the songs in SIGN and LIMINALITY and lent their very
own creations to the openings and endings of both series.
You can like electronica, vocals, or instrumentals, take
your pick--but with Yuki Kajiura, you know you're going
to get them all.
In charge of
the music for all four of the .hack games is a small, independent
band named "BooWooHoo" consisting of three different composers
and mixers. Despite some nasty things you might hear people
say about .hack's game music, don't believe all the flames.
What I personally like about the game's songs is that they
combine the elements of a classic RPG's soundtrack and blend
them with some new equipment for a unique, electronica sound.
Here: if you took the core of a song from Final Fantasy's
Nobuo Uematsu and combined it with some of Serial Experiments
Lain's Cyberia Rave, you'd have the BGMs of .hack. Although
.hack's music isn't up to par with legend Uematsu's, neither
are most things. The hard, new-wave techno opening for OUTBREAK,
"Loop3", I think is the most worthwhile song on the 2-disc
set.
I can't seem
to put my finger on who composed the music for .hack//DUSK,
but I'd say it's definitely the more lukewarm music in the
.hack series. Simple orchestral pieces, the danceable opening
"NEW WORLD" by Round Table feat. Nino (popular
for Chobits's "Let Me be with You"), and See-Saw's mediocre
ending theme aren't worthy of much note. Of course, the
nice thing about DUSK is that it has a Character Vocal &
Drama CD with some of the cutest image songs you've ever
heard--and they're not overly sweet, either. The best piece
on that disc is the duet by Shugo and Rena titled "Travellin'
Mind."
As for the
rest of .hack's music, most stuff is done by Yuki Kajiura
or are variations of other songs she did for SIGN.
Novels
Yes, .hack has
it all--even its own series of novels. 300-or-so paged novels,
no less. The very first Japanese-only .hack novel, called
.hack//AI BUSTER, came out
around the time of SIGN and supposedly deals with the beginnings
of The World in the early stages and beta testings (I'm
not entirely sure, as I don't read Japanese). Weird occurrences
occur in AI BUSTER, and Aura is born.
The second Japanese
novel series, called .hack//ZERO,
takes place after the events of SIGN but before the events
in the game. Consisting of two volumes, ZERO supposedly
isn't very relevant--the cast is entirely unique and I don't
think it holds much importance relating to the main plot.
It can work as a nice side story for die-hard fans, though.
Merchandise
Other than the
CDs and 50 million different storytelling mediums, .hack
has surprisingly minimal merchandising. The most notable
.hack product is the TCG (trading card game) called .hack//ENEMY.
Just newly released from American card company DECIPHER,
ENEMY is only available in North America because we spoiled
Americans soooo deserve it. You can start with either a
Kite- or BlackRose-themed starter deck, and gameplay involves
PC cards with Monster cards duking it out over a Field and
playmat.
ENEMY is not the easiest TCG to pick up as games can take
up to 2 hours or more, and there are plenty of items and
gimmicks (and room for expansion) to make you impulsively
buy more booster packs, but it's there if you want it. Raise
your hand if you have money left!
The only other
.hack merchandise I could get my hands on was the .hack
character figurines. The rather small, rubber-esque .hack
figures are very cute and nicely detailed. Although I managed
to buy some, there are only two sets available and are hard
to find information on. Good luck getting your hands on
these bad boys.
Rumors
So, what's next
for the world of .hack? What more could they possibly throw
at us? The following are a few rumors I've heard around
the net:
.hack tabletop
RPG: A traditional board-and-dice game of .hack, much
like Dungeons and Dragons, has recently been confirmed in
Japan only. I used to know the official name, but because
I can't find it once again (what a great researcher I am),
it's not listed here.
.hack//TACTICS:
A third series of .hack novels, these are also slated for
Japanese release only and follow the thoughts that run through
BlackRose's head. In other words, these books feature a
different point of view regarding the game stories.
.hack//SIGN
ANOTHER STORY: A fan-favorite rumor, word has it that
a second SIGN series is in the works. Unconfirmed and rather
elusive, I personally believe this rumor to be untrue.
.hack//GIFT:
Some say that GIFT is currently being dubbed and will be
sent to you if you preorder the North American release of
QUARANTINE. Boy, I would love it if this rumor was
true, but for now it's only speculation (especially since
the OVA contains some very hard-to-translate jokes that
only make sense in Japanese). We'll see.
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.hack
makes you feel warm and fuzzy inside...until the dying.
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Overview
.hack is
the best franchise to hit in a long while, if you ask
me. From the compelling anime series to the cute and comedic
manga to the elusive side-stories to the cool and gripping
video games, .hack has something for everyone and plenty
for otaku-gamer hybrids. Grab a snack and log on. Why
not lose to .hack, and let it become your World?
4.5
out of 5 stars. 
Lime-kun,
Sleep is for the Weak's first Recurring Contributor, was
last seen online dressed in a flowing robe and pointy
hat. Those who tried to follow his steps swiftly disappeared
in a flurry of mystery and empty Cup O Soups.
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Text copyright ©
Lime-kun, December 2003. Pictures are copyright © their
respective owners and are used without permission for this
nonprofit review.
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