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Review: .hack
Updated: 12/7/03

Anime/Manga/Games/OVAs and Specials/Music/Novels/Merchandise/Rumors

Reviewed by: Lime-kun

Title rating: PG-13 for anime/manga for mild violence and sexual themes, T (teen) for the games, and R for the TV special (.hack//GIFT) for sex.

-26 episodes of .hack//SIGN anime (2001?), complete
-12 episodes of .hack//DUSK anime (2002?), complete
-3 manga volumes (2001?), complete
-3 TV specials
-4 OVAs
-4 video games
-7 CD albums, 4 maxi singles
-Novels, card games, haunted dreams...

Well. What can I say about the .hack franchise? If I were to...attempt to describe it in one or two sentences, it might sound something like this: .hack is, in my opinion, the most worthwhile gigantic project Bandai has pursued to date. From video games to anime to printed media to tons upon tons of songs, .hack has the momentum to keep me shoveling money from my pocket for months or years to come. With a production team under the title "Project .hack," the franchise has some of the biggest names in anime under its belt. Yoshiyuki Sadamoto (creator of the Evangelion manga and characters) designed the large cast, Kazunori Ito (Ghost in the Shell creator) heads the screenplays, and Koichi Mashimo acts as producer. Ready to be sucked into The World? You should be.

But first, because I know you'll want it by the end, here's the list of .hack stories in occurring order (not order of creation), although there's rarely a dire need to follow this puppy chronologically:

.hack//AI BUSTER
.hack//SIGN
.hack//INTERMEZZO
.hack//INTEGRATION aka UNISON
.hack//ZERO
.hack//INFECTION
.hack//LIMINALITY vol.1
.hack//MUTATION
.hack//LIMINALITY vol.2
.hack//OUTBREAK

.hack//LIMINALITY vol.3

.hack//QUARANTINE
.hack//LIMINALITY vol.4

.hack//GIFT
.hack//DUSK

All the events of .hack revolve around a single MMORPG (massively multiplayer online role-playing game), appropriately named "The World." Players buy their copy of the game from the makers known as the CC Corporation, and after they put on a virtual-reality-style headset they can create a playable character. Different classes live in The World, including spell-casting Wavemasters and dagger-wielding Twin Blades, and players are allowed to choose appearances, settings, and names for their characters. Weird happenings supposedly occur all the time in The World, but there's always the chance they're nothing but rumors spread by the millions of international players. People falling into comas after seeing certain monsters, gameplay fields growing distorted, and even reports of death caused by thrill-seeking hackers...could such reports possibly be true? Can a game hurt someone physically? One thing's for sure; this franchise wouldn't be nearly so popular if its online world wasn't just a touch off.

Anime

Part I : .hack//SIGN

The full-sized .hack TV show, .hack//SIGN, has proven to be one of the more popular anime television series of the 21st century. The main focus of the TV show centers on the PC (playable character) known as Tsukasa, a lone Wavemaster who supposedly can't log out of The World no matter how hard he tries. He's a cold and antisocial character, which basically makes him a magnet for curious PCs around him (of course). Many people try to befriend him and unlock the secret of why he can't log out, but from that point on the plot evolves and warps as much as Tsukasa's personality. Co-written and co-produced by Bee Train, known for series like Noir and Haibane Renmei (ed: and Arc the Lad! woo!), the team of writers has a reputation for playing with audience mind and emotion. With SIGN, they've produced a thrilling series that you will love, hate, enjoy, cry, and commit suicide to. Hahaha, just kidding about that last part. Maybe.


In the fantastical world of .hack, even gross men can travel unashamedly without pants.

The TV series throws new ideas regarding the mysteries of The World every handful of episodes. The plot twists will screw with you freely; SIGN's bendy plot isn't quite mind-blowing like Serial Experiments Lain, but it's definitely uniquely weird. Episodes end at strange times and conflicts are left unresolved...or are they? Keeping up with SIGN's story can be quite the task the first time around, so just take heed. The animation is nice on all accounts: character designs, color schemes, and backgrounds are all lush and beautiful, although occasionally animated movement can get a little choppy (though it doesn't subtract from the momentum of SIGN's story). The series boasts 26 episodes and two TV specials which work as semi-continuations of the series. There's no manga to compare SIGN to, but there are no filler episodes and only a single recap at episode 15 which is very, VERY needed. Especially for people who aren't the sharpest tools in the shed and can't follow the plot very well. Like me. Woo, pretty colors! *walks away*

The only downside to SIGN is that the story is slow. I repeat, slow; it's not uncommon for entire episodes to be conversations between characters. Surprisingly enough, this doesn't subtract from SIGN's coolness. The show pulls itself off well and is definitely worth that initial viewing, so get watching so we can move on.

Part II : hack//DUSK, aka .hack//TASOGARE NO UDEWA DENSETSU (Legend of the Twilight)

The second, very cute television series of .hack is known as .hack//DUSK. Although not as popular as its predecessor SIGN, DUSK remains a fan-favorite in .hacker's hearts. Rumor has it Bee Train didn't take control with this one like with SIGN. The three creators of Project .hack reportedly wanted DUSK to be a romance/comedy break from the intense emotion of SIGN, but some say DUSK sums up what SIGN didn't.

Unlike what it may seem like at first glance, DUSK does not feature the same characters from the video games. The story revolves around two normal high school students, Rena and Shugo, who are very close twin siblings separated by separated/divorced parents. Shugo and Rena are left alone in their separate houses by their workaholic rents, so what do they do? Sit around and watch TV? No! They sit around and play video games like good children should. Shugo finds The World installed on his computer by his sneaky sister after a visit one day, and shortly after he receives an extremely lucky e-mail--one that tells him he won the "character avatar campaign" and can now legally use the same character that the legendary .hacker, Kite, used at an earlier date. Rena soon calls and says she also won the character avatar campaign, except she got the avatar of legendary .hacker BlackRose. Coincidence or luck, maybe. *insert uproarious laughter* Now Shugo has been chosen to pursue the history that Kite left behind, but that involves a little trick we like to call "breaking the law"--.hacking, to be exact.

Animation in DUSK is about the same as in SIGN, but the character designs are based off the manga here. The series has only 12 short episodes, which is a shame, and although it follows a different story from the manga the pace is still way faster than that of SIGN. Filled with comedy, spinoffs of our favorite .hack characters, and even a few very emotional moments, DUSK is the Prozac to our SIGN disorder.

Manga

The .hack manga from Tokyopop, called .hack//Legend of the Twilight (TASOGARE NO UDEWA DENSETSU in Japanese), was written, drawn, and published in the early developmental stages of Project .hack. This was very risky, as Kazunori Ito himself once said, considering that DUSK is supposed to happen after all other events in Project .hack. Everything about this manga is the same as DUSK save the plot and episode structure. Shugo and Rena once again battle their way through The World's mysteries, only this time with more comedy than DUSK and featuring a unique plot (entire chapters of the 3-volume series do not occur in the DUSK TV series). Written by Tatsuya Hamazaki and drawn by Rei Izumi, the manga was originally serialized in Kadokawa's 'Computeek' magazine. Since Legend of the Twilight was meant to be happier than other complex and disturbing branches of .hack, grab yourself a copy and relax for once. And now that your guard is down...

Games

.hack just wouldn't be .hack without the games. The four games released under the .hack title, all of them for the Playstation 2 console, are the central core of the .hack story. Focused on main character Kite and his discoveries, the .hack games are connected to each other and will drive you more than a little bonkers before you're through.

The first volume, fully named .hack//INFECTION EXPANSION, is simply known as .hack//INFECTION. This game introduces you to Kite, a simple seventh-grader who is invited into The World by a friend; but on his first excursion, this friend goes into a coma after being attacked by a mysterious monster. After this, a strange girl dressed all in white gives Kite a gift--the strange ability to illegally alter an enemy's data and defeat it. Who is this girl? Why is his friend in a coma? Why is data drain illegal, and why can only Kite perform this magical skill? In the first volume, everything is very introductory: you see all the main characters once or twice and get to know the basics of gameplay. The battle system is decent and well-balanced in my opinion, although this is up to debate with some. Think Kingdom Hearts's battle system but more retro. Since I'm not going into a full review of the game, hop on over to www.rpgamer.com or www.rpgfan.com if you're now falling into a fit of uncontrollable twitching without more information.

The second game, .hack//MALIGNANT MUTATION or simply .hack//MUTATION, is much more story-oriented than its predecessor. Overall a better game, MUTATION allows Kite to gather more items from those monsters he data drains, including the virus cores which enable him to "gate hack" into areas of The World locked due to a spread of system viral infections. The cause for the virus spread is unknown, of course. As the story proceeds, Kite sees mysterious images of the characters from SIGN, but they turn out to be only illusions. Messing with your head yet? Good. The battle system advances as much as the story, so expect better graphics, enjoyability, and character development in MUTATION. It only takes about 10 hours to complete, but that's better than 40 hours of a game that bites, right?


OUTBREAK is known for its chilling, heart-pounding plot advancements, including Standing Around With Purpose pictured here.

.hack//EROSION POLLUTION aka .hack//OUTBREAK is game #3 and the riveting climax of Project .hack. The story erupts into a swirl of emotion, danger, and--yes--more .hacking! Plot gets nuts even as the battle system grows more and more advanced. Focus swerves a bit in this volume, and some of the more ignored characters from previous installments get more screentime. According to speculation, OUTBREAK is the most challenging and exciting volume of the series. (And according to me, the opening song in OUTBREAK is the best song in the franchise. :D)

The fourth and final volume, .hack//ABSOLUTE ENCIRCLEMENT (.hack//QUARANTINE), sums up what .hack//SIGN didn't. Taking a 180 degree spin in the story, the plot focuses on the illusions of the SIGN characters Kite has been seeing--are these people the key to what truly lies in The World? The thrilling conclusion to the world of .hack lies at the end of this game, so be sure to grab it if you've been following everything else. To stop at this point would just be silly.

Overall, Kite's excursions in The World are a fitting core to the expansive Project .hack. With cameos from all over the franchise, engaging and innovative music, and a game system that rethinks its RPG genre stereotype, the .hack games are well worth a quadruple draining of your bank account. They were designed and developed by the independent software developer Cyber Connect2; send your love letters and bankruptcy notices to them.

OVAs and TV Specials

If you thought the extent of Project .hack lay within four games and two television series, you clearly know nothing of massive franchises--in fact, if this were a .hack test, I'd give you 51 percent. Or maybe 57, 'cause your essay was pretty good.

The first OVA series of Project .hack, .hack//LIMINALITY, brings forward a totally new view of the world of .hack. The entire series itself happens inside the "real" world, allowing the viewer to see the emotional turmoil and physical effects people experience while The World's strange computer infections go haywire. There's no single main character in this series because each installment focuses on a different person, but Mai Minase is debatably the most important character overall.

The first volume of the OVA is called "In the Case of Mai Minase," and was produced along with .hack//INFECTION and released as a DVD bundle for those who bought the game. It focuses on the rather stoic high school student Mai, who's convinced by her boyfriend to play in The World for the first time. When she does, her screen suddenly displays weird static and plays a single musical note, and this is promptly followed by her falling into a coma (along with her man). When Mai awakes shortly after but her boyfriend does not, she and two other main characters from the other LIMINALITY volumes go to investigate the developers of The World--the seemingly shady "CC Corp" (CyberConnect2, perhaps? ;P)--to solve the mysteries of the dangerous game. LIMINALITY focuses on the material problems of The World rather than the happenings going on inside, and I keep wanting to use the word "bland" for this OVA series...because it is, in fact, not as good as SIGN or DUSK nor as popular. Still, it fulfills its purpose of offering a different angle on the world of .hack, so it deserves credit for that. Animation is EXCELLENT (co-animated by some pretty big names like Gainax and Studio Ghibli), music is fairly good, and the scripts are excellent. .hack//LIMINALITY contains a total of four volumes: "In the Case of Mai Minase" included with .hack//INFECTION, "In the Case of Aihara Yuki" with .hack//MUTATION, "In the Case of Tohno Yoko" with .hack//OUTBREAK, and finally, "Trismegistus" released with .hack//QUARANTINE.

Next, .hack//INTERMEZZO is the supposed episode 27 of .hack//SIGN. I used to know how you could acquire this; I think it was included as a special offer for preordering something somewhere in the .hack release timeline. INTERMEZZO focuses on Mimiru, one of the main characters of SIGN, and her reasons for playing The World how she does. There's not much to say about this one; it's pretty much like any other episode of SIGN.

Just newly released in Japan, .hack//INTEGRATION marks the second SIGN TV special. Even though it doesn't technically continue SIGN, people still call it .hack//SIGN episode 28 (AKA UNISON) and so must I. Focusing on Kite, Elk, and BlackRose, INTEGRATION gives the ever-so-eager .hack fans cameos, guest appearances, and plenty of other fan-draws to make it a great download. And yes, download--there is no official release of this episode planned for North America, so have fun searching.

The weirdest and most comedic installment of Project .hack would definitely be .hack//GIFT. GIFT is a totally insane, no-holds-barred 40-minute OVA that serves no .hack storyline purpose whatsoever. It looks at what the characters are up to after the events in QUARANTINE are done, and involves characters from every game and even SIGN. The main plot revolves around a rumored "hot spring of twilight" the characters are looking for, as well as a gruesome murder, though everything soon tumbles into strange and plot doesn't end up mattering much. There's even some mild-ish hentai (sexual perversion) at the end for gross computer nerds. The character designs in GIFT are totally hilarious--not exactly chibi (short and fat), they're more like what would happen if you put a chibi into a pancake presser and then froze it in the icebox for a bit. You are "graced" with the GIFT DVD if you preordered .hack//QUARANTINE (Japan only).


There is no possible caption for this picture.

Music

In charge of the music for .hack//SIGN and .hack//LIMINALITY is Yuki Kajiura (know for her music in Noir), sometimes called the head composer for the .hack series. From her complex and haunting instrumentals (such as SIGN's "A Stray Child") to her vocal techno-rock songs (such as LIMINALITY's "Kimi ga Ita Monogatari"), Yuki Kajiura proves her excellence extends through a wide variety of genres. Kajiura is also a member of See-Saw, the band that performed the majority of the songs in SIGN and LIMINALITY and lent their very own creations to the openings and endings of both series. You can like electronica, vocals, or instrumentals, take your pick--but with Yuki Kajiura, you know you're going to get them all.

In charge of the music for all four of the .hack games is a small, independent band named "BooWooHoo" consisting of three different composers and mixers. Despite some nasty things you might hear people say about .hack's game music, don't believe all the flames. What I personally like about the game's songs is that they combine the elements of a classic RPG's soundtrack and blend them with some new equipment for a unique, electronica sound. Here: if you took the core of a song from Final Fantasy's Nobuo Uematsu and combined it with some of Serial Experiments Lain's Cyberia Rave, you'd have the BGMs of .hack. Although .hack's music isn't up to par with legend Uematsu's, neither are most things. The hard, new-wave techno opening for OUTBREAK, "Loop3", I think is the most worthwhile song on the 2-disc set.

I can't seem to put my finger on who composed the music for .hack//DUSK, but I'd say it's definitely the more lukewarm music in the .hack series. Simple orchestral pieces, the danceable opening "NEW WORLD" by Round Table feat. Nino (popular for Chobits's "Let Me be with You"), and See-Saw's mediocre ending theme aren't worthy of much note. Of course, the nice thing about DUSK is that it has a Character Vocal & Drama CD with some of the cutest image songs you've ever heard--and they're not overly sweet, either. The best piece on that disc is the duet by Shugo and Rena titled "Travellin' Mind."

As for the rest of .hack's music, most stuff is done by Yuki Kajiura or are variations of other songs she did for SIGN.

Novels

Yes, .hack has it all--even its own series of novels. 300-or-so paged novels, no less. The very first Japanese-only .hack novel, called .hack//AI BUSTER, came out around the time of SIGN and supposedly deals with the beginnings of The World in the early stages and beta testings (I'm not entirely sure, as I don't read Japanese). Weird occurrences occur in AI BUSTER, and Aura is born.

The second Japanese novel series, called .hack//ZERO, takes place after the events of SIGN but before the events in the game. Consisting of two volumes, ZERO supposedly isn't very relevant--the cast is entirely unique and I don't think it holds much importance relating to the main plot. It can work as a nice side story for die-hard fans, though.

Merchandise

Other than the CDs and 50 million different storytelling mediums, .hack has surprisingly minimal merchandising. The most notable .hack product is the TCG (trading card game) called .hack//ENEMY. Just newly released from American card company DECIPHER, ENEMY is only available in North America because we spoiled Americans soooo deserve it. You can start with either a Kite- or BlackRose-themed starter deck, and gameplay involves PC cards with Monster cards duking it out over a Field and playmat. ENEMY is not the easiest TCG to pick up as games can take up to 2 hours or more, and there are plenty of items and gimmicks (and room for expansion) to make you impulsively buy more booster packs, but it's there if you want it. Raise your hand if you have money left!

The only other .hack merchandise I could get my hands on was the .hack character figurines. The rather small, rubber-esque .hack figures are very cute and nicely detailed. Although I managed to buy some, there are only two sets available and are hard to find information on. Good luck getting your hands on these bad boys.

Rumors

So, what's next for the world of .hack? What more could they possibly throw at us? The following are a few rumors I've heard around the net:

.hack tabletop RPG: A traditional board-and-dice game of .hack, much like Dungeons and Dragons, has recently been confirmed in Japan only. I used to know the official name, but because I can't find it once again (what a great researcher I am), it's not listed here.

.hack//TACTICS: A third series of .hack novels, these are also slated for Japanese release only and follow the thoughts that run through BlackRose's head. In other words, these books feature a different point of view regarding the game stories.

.hack//SIGN ANOTHER STORY: A fan-favorite rumor, word has it that a second SIGN series is in the works. Unconfirmed and rather elusive, I personally believe this rumor to be untrue.

.hack//GIFT: Some say that GIFT is currently being dubbed and will be sent to you if you preorder the North American release of QUARANTINE. Boy, I would love it if this rumor was true, but for now it's only speculation (especially since the OVA contains some very hard-to-translate jokes that only make sense in Japanese). We'll see.


.hack makes you feel warm and fuzzy inside...until the dying.

Overview

.hack is the best franchise to hit in a long while, if you ask me. From the compelling anime series to the cute and comedic manga to the elusive side-stories to the cool and gripping video games, .hack has something for everyone and plenty for otaku-gamer hybrids. Grab a snack and log on. Why not lose to .hack, and let it become your World? 4.5 out of 5 stars.

Lime-kun, Sleep is for the Weak's first Recurring Contributor, was last seen online dressed in a flowing robe and pointy hat. Those who tried to follow his steps swiftly disappeared in a flurry of mystery and empty Cup O Soups.

Text copyright © Lime-kun, December 2003. Pictures are copyright © their respective owners and are used without permission for this nonprofit review.